ITST: Mobility

Mobility and Fair Dealing

Research Questions
Mobile devices (laptops vs. cell phones) each have preferential experiences, e.g. the screen on a cell phone will never be as large as a laptops - How does this impact what you do and how you do it?

How can you use what people know about something but also get them to engage with it in new and different ways?

How would you manage live recording of oral history e.g. [murmur] and immediately upload to a server as a searchable, browsable, acoustic artifact?

Who is going to manage all the content for a publicly accessible archive where they have to get through screens and screens of information?

Existing mobile projects
1) Tracklines began as a GPS tool to track an animal via a mobile phone and expanded into a virtual naturalist that used mobile phones to guide people down the Hoodoo trail in Banff.

2) The Haunting used cell phones to augment the experience of forested trails around Montreal, where GPS could trigger content for the phone – in this case the content was ghost stories.

3) [murmur] is a documentary oral history project that records stories and memories told about specific geographic locations, recorded and delivered in situ using cell phones. All stories are tied to a waiver with a Creative Commons license.

Participants:

  • Christopher Innes (Principal Investigator)
  • Darren Wershler-Henry (Principal Investigator)
  • Barbara Crow (York University)
  • Michael Longford (York University)
  • Marcus Boon (York University)
  • Deborah Fels (Ryerson University)
  • Shawn Micallef (murmur)
  • Gabe Sahwney (murmur)
  • Bill Kennedy (Artmob)
  • David Meurer (Artmob/York University)
  • Hilary Chan (Artmob/York University)

Resources & Links

Meeting Notes - Download PDF

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